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1. Sticky:Dev Blog: Behind the scenes of a long EVE Online downtime! - in EVE Information Portal [original thread]
The candor about the incident and the insight to how it was handled was very appreciated.
- by Flay Nardieu - at 2015.08.08 12:27:51
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2. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
Good riddance to bad rubbish, although it was one of the lesser annoyances of it's expansion.
- by Flay Nardieu - at 2014.12.18 14:28:43
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3. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Steve Ronuken wrote: Interestingly, over the last 7 days, Plex have dropped 25-40 million in price. Since there is/was a sale to purchase PLEX from CCP that it increased the amount on the market, the whole supply and demand thing.
- by Flay Nardieu - at 2014.09.02 19:34:00
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4. Announcement:Hyperion Feedback - in EVE Information Portal [original thread]
Hmm, considering the last expansion and current one really seems to kick smaller corps in the nuts. I can't help but float the idea that large bloc corps and alliances are CCP vision for EVE's future. In response to those who say people are whini...
- by Flay Nardieu - at 2014.08.30 03:51:00
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5. Announcement:Hyperion Feedback - in EVE Information Portal [original thread]
Since it was blatantly said that the Crius thread is now being ignored. I shall reiterate here, fix the assine changes to S&I particularly in regards to starbases. S&I UI still sucks, clunky, oversized and unscaleable; (ever considere...
- by Flay Nardieu - at 2014.08.27 22:05:00
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6. Announcement:Crius Feedback - in EVE Information Portal [original thread]
The bulk of this expansion needs to go the way of spew loot... That was a brainfart idea that got zero traction and ultimately was removed, it took forever for them (CCP) to take the hint unfortunately. I've found other posts explaining how ancho...
- by Flay Nardieu - at 2014.08.15 18:04:00
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7. Announcement:Crius Feedback - in EVE Information Portal [original thread]
My Crius feedback, I hate it. Implementation is ganked, premise is stupid, overall it is reaming of the community's rear.... again I'm just waiting on the survey you get when you don't renew an account (Hopefully I'll get one for each of my accou...
- by Flay Nardieu - at 2014.08.03 10:13:00
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8. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
My POS work as ended on this and alts, this account is not getting renewed nor are the other accounts I have. No more paying real world money feeding PLEX into the system to fund my accounts and subsidize my pursuits in Eve. People can say what t...
- by Flay Nardieu - at 2014.08.02 08:57:00
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9. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
Only cost a POS operator should pay is fuel costs, and Team fee if they chose to use them. No mention of reversing the Remote from Corp Office removal so it probably is gone. Tragic commitment to the "Spew Container" of industry mantra, although ...
- by Flay Nardieu - at 2014.07.08 17:11:00
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10. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
After 100+ pages and thousands of posts between several related threads I really hope CCP really reconsiders some of the intended changes. Particularly... Complete removal of empire standings to anchor a tower (an encroachment model is...
- by Flay Nardieu - at 2014.07.07 15:32:00
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11. Sticky:Dev blog: 'Little Things' coming to EVE Online in Crius - in EVE Information Portal [original thread]
After post upon post I've made in other threads about how much I feel parts of the expansion are bad. These "little things" are wonderful and are quite a big improvement. Thank you, I will be looking forward to these changes in the expansion
- by Flay Nardieu - at 2014.07.07 15:00:00
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12. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Having the development path illuminated is a wise decision, particularly when ideas are presented then the implementation. However IMHO this instance feels more like being told "there, there we hear you... but it is what it is" After witnessing a...
- by Flay Nardieu - at 2014.07.02 22:17:00
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13. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Understandably it is a PITA to write and maintain code for two paths reaching the same destination, that said... Station and Starbase (POS) S&I operate on fundamentally different premises, it is easy to go "black box" tech with stations and th...
- by Flay Nardieu - at 2014.06.28 06:59:00
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14. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Over 90% of the expansion's projected content as given reeks, whole dynamic is ganked. Sadly I'd rather deal with the existing issues even the check boxes that sometimes do opposite of what you expect and dated interface. So let me whip out the o...
- by Flay Nardieu - at 2014.06.22 08:19:00
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15. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Pic'n dor wrote: Please no stacking of tens of pos mods... make them upgradable (like iHUBS or whatever) Please increase BPC run limit on cap size BPC (5run on cap part bpo, that's hardly 12h of jobs..) I agree max run limits are insanely lo...
- by Flay Nardieu - at 2014.06.20 07:19:00
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16. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Noticed some are mistaking terms or impending changes: Some clarification: Remote Jobs - a job started in any system other than the one where the blueprint physically AND S&I facility resides, (station or POS array/lab) Remote from O...
- by Flay Nardieu - at 2014.06.20 04:14:00
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17. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
The only change I have seen regarding S&I involving POS's that makes any sort of sense is the Compression Arrays. The obvious benefit of compressing isotope bearing empire ice into null jumps immediately to mind. Only thing these arrays stomp ...
- by Flay Nardieu - at 2014.06.19 22:59:00
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18. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Interesting tidbit: It only took 6 days between the opening of the feedback forum thread on Sisi to the probably firm commitment of "features" announcement in a DevBlog and this feedback thread. Additional tidbit, that I honestly had overlooked ...
- by Flay Nardieu - at 2014.06.18 21:17:00
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19. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Ideally POS arrays would maintain a fixed limit in concurrent jobs and not be affected by scalability as well as the mobile labs having a fixed slot amount with bonuses appropriate for the type of lab but not specific slots for individual tasks (i...
- by Flay Nardieu - at 2014.06.18 16:31:00
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20. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Couple more thoughts, some may be refined previous mentioned ideas. "Abandoned" High-sec towers - the Low & Null operators are being completely truthful when they say taking out an idle tower with sub-capitals is slow. Even though it migh...
- by Flay Nardieu - at 2014.06.18 12:39:00
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